Seelie Fae
While the history of the fae courts has truly been lost to time itself, rumor has it that the original fae existed in harmony with each other in one court ruled by the Four Divinities - Sehanine, Pelor, Lolth, and Corellon, who presided each over one of the four seasons. As time went on, it found Sehanine and Lolth vying heavily for the favor of Pelor, the god of sun and the summer months. Wherever Pelor’s attention turned, one would become envious of the other, and the desire to persevere intensified more and more as the seasons came and went.
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The tricks and mischief soon turned into something darker when Lolth finally came to realize that Sehanine had won the favor of their beloved Pelor. Realizing her loss but refusing to accept it, she took the news to Corellon, ruler of the autumn months and the brother she shared with Sehanine. Upset by the discovery, Corellon vowed to exact revenge upon Sehanine and Pelor with Lolth and they called upon the fae who were loyal to them, removing themselves from the court and retreating to the darkest recesses of the forests. After a time, Lolth and Corellon gathered their fae around them and created their own retinue known as the Unseelie, choosing to exist in the shadows and preside over the autumn and winter months as the Winter Court. After learning that Lolth and Corellon had united against them, Sehanine and Pelor decided they also needed to provide safety for their own courts, thus joining the spring and summer months together in unity as Seelie under the banner of the Summer Court.
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The fae have always been infamous for their trickery, mostly treating the world around them as a stage for
their amusement. That fact has stirred up a general sense of wariness and distaste between fae and those around them, especially humans. For centuries there have been stories and rumors of fae luring humans into the wilderness and wilds only to never be seen or heard from again. The legends coupled with the fact that it was believed these creatures could also disguise themselves as humans lead to a very heightened sense of paranoia. This is what ultimately sparked the interest of the hunters after their inception.
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They used one of their own as bait for a rumored fae presence in the woodlands of Wales. What was later learned to be a bean-sidhe, approached the bait to lure him deep into the thick of the trees. Only, to its misfortune, those trees were housing fellow hunters with their crossbows at the ready. The unseelie was soon taken down, captured rather than killed. When she was brought back to the local guild, they used her as the basis for their experiments and it was there the extreme weakness to iron was discovered. This knowledge was put to use in many different ways to try and sniff out the fae, like replacing utensils or touching suspected fae with something crafted from iron.
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The seelie saw opportunity of a mutually beneficial agreement with the humans. In an effort to protect themselves, the offered a deal to the humans. For a time they worked together, but on both sides, there were those that began to question why they were helping the other. The more years that passed, the weaker the alliance became until it was no more. The fae were, after all, fickle sorts. Though there were those that still sought to help, there were also those that did not feel it was in their personal best interest, or the fae’s interest at all to aid the humans.
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It was the fae who discovered the settlement of New Orleans, a haven for those who did not wish to fight constantly. A town hidden away in the thick of the swamps of Louisiana with no clear way to get there, rumors of this place eventually spread, leading up to today where it is one of the better known supernatural capitals.
Types of Seelie Fae
Leanan-Sidhe
Typically human in appearance, leanan sidhe are beings of exceptional beauty who inspire artistic abilities in those they take as lovers, though this inspiration is not without cost. Those taken by a leanan sidhe tend to experience shorter lifespans and moments of zealous frenzy in exchange for unparalleled success in their artistic endeavours. They have a tendency to get bored easily.
In their unglamoured form, they do not have wings or the ability of flight, but can possess other fae-like qualities such as pointed ears or unnaturally colored eyes, hair, and skin.
Pixie
Pixies are mischievous beings that delight in harmless pranks and jokes. They can almost always be held responsible for lost socks and love being around humans in general who seem to enjoy their tricks for the most part. Pixies love shiny things and can almost always be bribed with the right amount of gems or coins.
In glamoured form, pixies are usually shorter than average in height and innocent. Unglamoured, they are the only seelie with wings and can sometimes have pointed ears or other typical fae characteristics.
Satyr
Fueled by their love of drink and celebration, satyrs tend to be the life of the party in almost every situation. Satyrs will spare no expense when enjoying themselves in life and often resort to ‘borrowing’ money that they promise to pay back and somehow never do. Satyrs will occasionally go partially glamoured and allow small hints of their goat form to be visible, such as small horns.
Unglamoured, satyr have horns and their bottom half is that of a goat with furry legs, a tail, and hooves.
High Elf
Rich with a history all their own, high elves tend to keep to themselves if they can help it since they do not like to rely on others outside of their race. High elves are mostly ambivalent towards other races, only taking an interest when it suits them and not bothering to go out of their way to cause others harm unless it is deserved by some slight enacted against them.
Relying on their skill of coercion and seduction to get them what they want in most circumstances, high elves possess unearthly beauty and tend toward the taller and more waif-like end of the spectrum as far as physical structure is concerned.
Merfolk
A semi-aquatic fae, the mer are extremely beautiful and vain, though painfully shy and occasionally socially awkward. They have a history of falling in love with humans and can enjoy a life out of water if necessary, though the sea will always call to them. When a mer shifts to be able to walk on land, their legs are weak and result in clumsiness for the first hour or so after shifting.
Binding a mer in kelp will force the mer back into their aquatic form and this will cause distress if they are not quickly introduced to a body of water. Mers do not retain any features of their mer form when they shift to human.
Marid
The Marid (type of djinn) are old fae that are known to have the best knowledge of the occult, and the other side. They are sought after for their wisdom and knowledge. The Marid are an extremely proud, and reclusive race that normally try to hide away from others, afraid of what will happen when they reveal themselves to another.
Unlike others of the Seelie the Marid are not bound by a true name, but rather their object. For some, the object can be mundane, such as a shoe; or the object may be elaborate, like a dagger or an Arabian lamp. If someone gets a hold of this object, the Marid is forced to do anything said by this person.
Strengths and Weaknesses
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Charismatic: Fae are extremely charismatic by nature. Whether it is due to their looks or talents,they are known to be very apt at persuasion and high ability to influence others.
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Glamour: While other races are believed by humans to disguise themselves to look more human, fae are really the only ones who can fully alter their appearance through glamour. They may take on the form of any of the existing races, mimicking their appearance completely. However, they will not retain the voice or abilities of that person.
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Detect Fae: Fae are able to detect each other like it is another sense. While they won't be able to tell what kind of fae through a glamour, they will be able to sense what Court the other fae belongs to.
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Able to wield Light Magic,​ Illusion Magic, or Elemental Magic (Can choose two types of magic)
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Iron: Fae have a pretty severe reaction to iron. Not only will it burn them upon contact, but it will also weaken them. Depending on how much they are exposed to, it can actually break their glamour and force them into their true form.
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Fair Minded: Fae are fair creatures and are unable to break a contract under any circumstances. A fae will always be bound to uphold their end of the deal until a contract is already broken or expired.
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True Name: If a fae's true name is discovered, the person who holds that knowledge will have power over the fae. Because of this, fae keep their true names a closely guarded secret from anythone beyond their most loved and trusted ones.
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Oaths: Oaths are serious amongst the fae and are conducted with a great deal of respect and loyalty. For the fae, an Oath is taken with a lot of thought and dedication concerning the matter, as such things tend to also be magically binding; IE if true names are given to show true loyalty. There are oaths between a fae and the leader of their sithen and there are also personal oaths which may exist. Fae are always careful with which oaths they give, due to the binding nature of such verbal contracts.
Feeding
In order to sustain themselves, the fae feed off of other people's emotions. Seelie will feed off of more positive emotions like happiness, kindness, and love. Unseelie, on the other side of the coin, will feed off of more negative emotions such as fear, anxiety, and anger. It is not uncommon for fae to try and drive their subject to these feelings so that they may more easily feed rather than hunting down people already feeling in such a way.
Lifespan
Fae lifespans can reach several thousand years, though no one is sure the exact limit. To play a fae over 1,000 years old, admin approval is necessary.
Deity
Sehanine: The goddess of illusion, love, and the moon reigning over the fertile days of Spring and Summer. Sehanine shares her sister Lolth’s love of mischief, though she prefers more innocent and flirtatious types of deception.